Aim training with numbers you can check.

Find the sensitivity you actually aim best at, train where you are weakest, and earn a rank nobody can fake.

Coming soon to Steam. Hear the day it launches.

One email when Aimetric launches. We never share your address.

Static Flicks Easy00:00.00
Kills
0
Shots
0
A real run, not an animation: a player's run of Static Flicks Easy, replayed tick by tick from its inputs. The full 60-second run re-simulates to 16,550 points, 183 kills from 218 shots (84%).
Simulation rate
1000 Hz
Every run is a deterministic simulation fed by your raw mouse input.
Scores uploaded
0
The game uploads inputs. Our servers re-run them and compute the score.
Seeds per ranked run
1
Each ranked run starts from a single-use seed the server signs.
Ranks
9
Dust to Singularity, earned on verified benchmark runs only.

Find the sens you actually aim best at.

The sens finder plays short blind trials across a range of sensitivities, fits a curve to how you score, and hands you the cm/360 range where you aim best. It then carries that range to the games you play.

Trials
Short runs of flicks, micro-adjustments, tracking and switching.
Blind
The game never shows which sensitivity a trial is using.
Result
A best range in cm/360, measured, not guessed.
Limits
Lift-offs and pad-edge hits mark too slow; jitter on small targets marks too fast.
Score by sensitivityExample session, not a real player
Trials playedBest range 32–38 cm
Example sens finder result after 24 trials
cm/360ScoreLowHigh
20 cm35.726.145.3
22 cm51.342.360.3
24 cm64.756.373.1
26 cm76.068.283.8
28 cm85.177.992.3
30 cm92.085.598.6
32 cm96.890.9102.8
34 cm99.494.1104.8
36 cm99.994.8105
38 cm98.292.5103.9
40 cm94.488.1100.7
42 cm88.381.495.3
44 cm80.272.687.7
46 cm69.861.778
48 cm57.348.666.1
The line is the fitted score at each cm/360; the band is how sure the model is. More trials, narrower band, tighter range.

Your inputs go up. The score comes back.

Aimetric never accepts a score from the game. The server replays your run from its inputs and works the score out itself, so a leaderboard entry is a run that really happened.

  1. Step 1TicketBefore a ranked run, the server issues a signed, single-use seed.
  2. Step 2PlayThe game records every mouse count at 1000 Hz. Nothing touches the network mid-run.
  3. Step 3UploadThe seed ticket and your raw inputs go up. Never a score.
  4. Step 4Re-simulateThe server runs the same AimCore simulation the game runs.
  5. Step 5VerifiedThe score is whatever the simulation says. Only then does it count.

Every number says what state it is in

Verified
Re-simulated by the server. Counts for leaderboards, energy and rank.
Unranked
Re-simulated for your stats and bests, but played without a ticket or uploaded late.
Unofficial
The rank the game estimates while you play offline. Labelled until the server confirms it.

Train where you are weakest.

Every scenario trains one of seven sub-skills. Benchmarks turn your runs into energy per scenario, sub-skill and category, and the training plan points at the lowest one instead of the one you enjoy.

Sub-skills
7
Categories
3
Clicking
Static clicking · Dynamic clicking
Tracking
Precise tracking · Reactive tracking · Smooth tracking
Switching
Switching speed · Evasive switching
Example energy per sub-skill
SkillValue
Static640
Dynamic590
Precise470
Reactive560
Smooth610
Speed655
Evasive575
Example profilePrecise tracking is lowest, so that is where the plan starts.

Nine ranks, each one earned on a verified run.

Your rank comes from benchmark energy, recomputed every time a benchmark run verifies. Ranks run by season, and each season's final rank is kept.

  1. Dust0 energy
  2. Ember200 energy
  3. Comet350 energy
  4. Lunar500 energy
  5. Solar700 energy
  6. Nova800 energy
  7. Pulsar900 energy
  8. Quasar950 energy
  9. Singularity1000 energy

Be there when it launches.

Aimetric is coming to Steam. Leave your email and we will send one message on launch day.

One email when Aimetric launches. We never share your address.